Missing 10 Hours
VR, interactive storytelling, 2018
TOOLKITS: Unreal Engine, Maya, HTC Tracker, Quill, Fuse
COLLABORATOR: Fanni Fazakas
An experience for two people, based on a true story, Missing 10 Hours reconstructs the night Girl K was drugged with rape drug GHB. One participant is inside the VR, experiencing K’s night, and has no control over the story. The other participant controls how the night unfolds from the outside, making all the choices in a multiple-ending story.
By experiencing K.’s night within a VR environment we hope the audience will gain a better understanding of the GHB issue and how is to be vulnerable in a situation like K’s.
Two people will experience the VR piece together, one inside the VR world while the other one outside the VR world with a controlling panel in their hands, controlling the other people's experience in VR. Their choices will lead to different narrative and endings.
Connecting Virtual & pHYSICAL wORLD
The story starts in a regular bar in which the VR player can chill and grab drinks and different objects. Using a HTC VIVE Tracker attached to a highball glass, we allow the player to grab a glass and drink some booze in both virtual and physical world.
STYLE: STYLIZED PHOTOREALISTIC
We reconstructed the scene based on the Google Street View of where the original event took place. As the story unfolds and players get "drugged", we destructed the photorealistic environment and overlayed stylized sketches on it to imply impaired perception caused by GHB.