Missing 10 Hours

VR, interactive storytelling, 2018

An experience for two people, based on a true story, Missing 10 Hours reconstructs the night Girl K was drugged with rape drug GHB. One participant is inside the VR, experiencing K’s night, and has no control over the story. The other participant controls how the night unfolds from the outside, making all the choices in a multiple-ending story.

 By experiencing K.’s night within a VR environment we hope the audience will gain a better understanding of the GHB issue and how is to be vulnerable in a situation like K’s.

Multiplayer Interaction

Two people will experience the VR piece together, one inside the VR world while the other one outside the VR world with a controlling panel in their hands, controlling the other people's experience in VR. Their choices will lead to different narrative and endings. 

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Demo of OSC Control Panel

Demo of OSC Control Panel

Connecting Virtual & pHYSICAL wORLD

The story starts in a regular bar in which the VR player can chill and grab drinks and different objects. Using a HTC VIVE Tracker attached to a highball glass, we allow the player to grab a glass and drink some booze in both virtual and physical world. 

Drinking in VR World

Drinking in VR World

Drinking in Physical World

Drinking in Physical World


We reconstructed the scene based on the Google Street View of where the original event took place. As the story unfolds and players get "drugged", we destructed the photorealistic environment and overlayed stylized sketches on it to imply impaired perception caused by GHB.  


2018 ITP Winter Show
May 15, 2018                                                                                                                                 
NYCML'18 -- NYC Media Lab Annual Summit
September 21, 2018



Unreal Engine
HTC Tracker


Fanni Fazakas: Art Director
Huiyi Chen : Technical Director
Daniel Benyi : Creative Producer
Noemi Szakonyi: Producer